

WHAT WE MAKE

PROJECT: SAM
About
Story
Our first project, it's our take on the Rogue-Like genre, with crisp pixel art, external progression and an enormous amount of enemies, weapons, and add-ons.
Unlike other rogue-likes, every single enemy will pose a challenge to your skills. You will die over and over again until you succeed or run out of funds.
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Through crafting, slaying and expending resources you will develop the ultimate scouting/killing machine.
Surrounded by chaos and war, the White City decided to close itself off from the outside world, dedicating itself to progress and technology.
A few millennia of isolation later, a decision was taken to finally start a program to explore the outside again.
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You represent one of the few S.A.M. pilots, charged with the responsibility to prove that the project will be worth it.


Release Date TBA
WHAT WE VALUE

ENTERTAINMENT
Creating a fun experience is part of our mission. We like to entertain, but more so we like to be entertained. Keeping the work space fun to make sure the end product reflects that.

FREEDOM
We are always open to new ideas. Always free to choose our direction. Everyone on the team has a say. We encourage exploration and research to new uncharted waters.

PROGRESS
We are always looking towards the future. Dreamers at heart. Always learning along the way.
WHO WE ARE
MACIEJ GNIADEK
Founder
Game Designer, Concept Artist
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Design Magician from another dimension. Through the use of his trusty Wacom wand, brings other worlds to life.
ALESSIO GIUSTARINI
Founder
Game Designer, Programmer
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With an armour of patience and perseverance, he is the coding knight that brings justice to bugs with his
C# sword.
Founder
Film Director, Cinematographer
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